Bonjour à toutes, et à tous,
Vous trouverez ci-dessous un petit mot de l'équipe de game design à l'origine es FdV à propos de l'état actuel de l'extension et de certains ajustements qui seront fait avec le déploiement global de l'extension.
Pour le moment la traduction n'est pas encore disponible, elle sera ajoutée à ce post quand elle le sera.
Bonne journée,
Votre Équipe OGame.fr
EDIT (05/12/2023) : Toujours pas de traduction disponible mais le tableur des nouvelles valeurs est disponible ici : https://ogame.comastuff.com/LFMaster_Global.xlsx.
Over the last year we were excited to follow players on discord and forums and watch how they discussed about their Lifeform setups. The discussion and the collected data that we regularly check did help us to improve the Lifeform update further. As many of you have already noticed we added quiet a few quality-of-life changes over the last couple of weeks for Lifeforms. With the upcoming global release for our Lifeform content update, we would like to introduce some smaller value changes to the buildings and technologies of some Lifeforms to put them a bit more in line with other options and choices.
In the following overview we will go through the different changes and also give a small glimpse of potential upcoming changes for Lifeforms. Let’s dive straight into the changes:
Human
Building:
Planetary Shield
- Building base bonus increased from 1.5% to 3%
- Building bonus maximum increased from 80% to 90%
- Building cost scaling reduced from 1.2 to 1.15
While protecting your lifeforms is already a niche situation, we wanted to have a stronger option for those who decided to go in this direction. The overall maximum you can protect has been increased to 90% and the building bonus has been doubled, which should allow players to reach the new maximum more easily.
Technologies:
Orbital Den
- Technology cost increase factor reduced from 1.4 to 1.3
One of our PTS balancing waves increased the cost factor for the Orbital Den. However, after collecting some data, we feel like the Orbital Den with the original cost factor was a good tradeoff for protection over production. The Orbital Den shares a technology slot with relatively powerful options; therefore, we would like to go back to the lower value to give it back its previous strength and put it a bit more in line with the other technologies in this slot.
Supercomputer
- Technology bonus value increased from 0.1% to 0.3%
- Technology cost increase factor reduced from 1.3 to 1.2
Supercomputer is the tier 18 technology of humans and must compete with the tier 18 class technologies of other Lifeforms. Overall Supercomputer is in a relatively weak spot since the reduction to Astrophysics shares a maximum limit with the research reduction technologies of other slots. In the first step we would like to make the technology overall stronger and cheaper. Additionally, to those value changes the current goal for a future update would be to separate Supercomputer in the future from the other research reduction options and have it as a standalone option which would allow for further reductions to Astrophysics.
Rock´tal
Rock´tal in their current state are the most frequently chosen Lifeform. Therefore, we would like to keep it unchanged in its current state for now.
Mecha
Technology:
Chip Mass Production
- Building base bonus increased from 0.3% to 0.4%
For now, we would like to give Mecha just a bonus to one of their technology buildings. However, one of the potential future changes for Mecha goes in the direction where this Lifeform will receive a building bonus which adds a 2nd shipyard queue for those who have Mecha as active Lifeform. This should give Mechas a unique incentive to have them active on your planets, therefore we will for now not further push the power by tweaking values until we applied this change and see how the overall impact is.
Kaelesh
Buildings:
Antimatter Condenser
- Building cost scaling reduced from 1.21 to 1.20
The change to the Antimatter Condenser should bring Kaeleshs overall cost to reach the needed amount of population for the last technology slot in line with all other Lifeforms. With this and the other building changes Kaelesh will move into the top spots for “cheapest Lifeform to unlock tier 18 technology slot” together with Mecha.
Cloning Laboratory
- Reduced base deuterium building cost from 20.000 to 5.000
The Cloning Laboratory received only a minor change to its resource costs. One of our plans for this Lifeform is to add a new effect to this building which will increase the bonus of Kaelesh specific technologies. Overall, the new building bonus will work like the tech buildings from Human and Mecha but only specific for Kaelesh tech. With this new addition Kaelesh should be able to boost discovery technologies further for the trade off that they don´t have any resource production boosting buildings like Humans.
Vortex Chamber
- Reduced base crystal building cost from 20.000 to 15.000
- Reduced base deuterium building cost from 30.000 to 15.000
Psionic Modulator
- Building cost scaling reduced from 1.5 to 1.4
- Building base bonus increased from 1% to 2%
- Building bonus maximum increased from 25% to 30%
This building bonus change together with the change to the Antimatter Condenser should work hand in hand to get the overall cost for Kaelesh reduced.
Final words
It was really a pleasure to watch and read all the discussions on how players build their Lifeforms and what strategies players like to follow. The overall goal for Lifeforms was to create this diverse experience where, even if not optimally regarding progression, players receive the option to build their personal OGame experience however they like to play. We hope the above changes add to this experience and that future updates to Lifeforms create an even more diverse experience.
If you would like to share your opinion or ideas and feedback, please feel free to join our forums or discord. Player feedback is one of the major sources for us to help further improve the game and the overall experience.
Best regards,
Your OGame Team